CREDIT 00 FREE PLAY

DOSSIER 04 / 08

Portrait of VOLT

VOLT

A CURRENT AFFAIR

ELECTRIC EEL / HOME: HARTBEESPOORT DAM

A pre-paid eel, always topping up.

His coin is worth less than the power it took.

SPEED
POWER
REACH

Fighter dossier / Black Current / Confidential 04

“It's not load-shedding. It's an investment.”

VOLT / THE LIGHTCOIN MINER

HARTBEESPOORT / THE POWER HOUSE

Volt lives in the Power House under Hartbeespoort Dam, where holiday boats drift overhead and the lights go out every evening at six. The waterfront blames the grid. The grid blames the dam. Nobody blames the electric eel humming quietly in the basement.

It's him. He's been mining LightCoin, a currency he and two kurpers invented, on the Power House's own turbines. It is light as a feather and worth about as much. Every blackout at Harties is Volt topping up his wallet. Die Boek has the meter readings.

He's entered Snoek'em to get his page back before the waterfront does the maths. If he wins, he says, LightCoin will finally take off. He has been saying this for six years.

THE PRIZE The King Prawn keeps a book on every fish on the coast. Every year he hosts Snoek'em and puts Die Boek up as the prize. He has never lost. Every invitation comes with the fighter's own page enclosed, so they know what's at stake.

Fighter moves

VOLT's six specials

Facing right. Keyboard: A / D walk, S crouches, W jumps, J punches, K kicks. Gamepad: stick or d-pad, X punches, Y kicks.

01 / Flurry

VYF SKOKKE

25 TIDE
P

Five lightning pulses. Drains rival tide.

Three frames of VYF SKOKKE, from the game's move list

02 / Spin

STROOMSTOOT

30 TIDE
K

Fast electric dash with three shock hits.

Three frames of STROOMSTOOT, from the game's move list

03 / Projectile

ESKOM

35 TIDE
P

Marks the rival; lightning strikes from above. Dodge!

Three frames of ESKOM, from the game's move list

04 / Signature

WEERLIG

40 TIDE
P

A flying live current drains the rival's tide.

Three frames of WEERLIG, from the game's move list

05 / Capture

KRULSKOK

40 TIDE
P

Coil around a nearby rival, squeeze and discharge. Breaks guard; jump it.

Three frames of KRULSKOK, from the game's move list

06 / Stage trap

KORTSLUIT

35 TIDE
K

Electrify a marked puddle ahead. Jump or leave the pool.

Three frames of KORTSLUIT, from the game's move list
Angie, cosplaying VOLT

Tutorial / @redroman_angie

Angie shows you how

Every special, slowed down and done twice, with the inputs on screen. In cosplay, obviously.