Fighters
Choose your fighter
8 fighters / 48 specials
KAAP
CAPE SNOEK / THE HOMEWATER HERO
Signature move TORPEDO
Transform into a flying torpedo. A clean hit launches the rival.
- SPEED
- POWER
- REACH
KAAP
CAPE SNOEK / THE HOMEWATER HERO
Signature move TORPEDO
Transform into a flying torpedo. A clean hit launches the rival.
- SPEED
- POWER
- REACH
BLAAS
PUFFERFISH / SMALL FISH. BIG PROBLEM.
Signature move BOEPBAL
An armoured, bouncing cannonball. It hits high, so block it standing.
- SPEED
- POWER
- REACH
RONIN
SWORDFISH / THE LAST TIDE SAMURAI
Signature move SWAARDVIS
Become a supersonic blade. The long lunge pierces guard.
- SPEED
- POWER
- REACH
VOLT
ELECTRIC EEL / A CURRENT AFFAIR
Signature move WEERLIG
Fly forward as a live current. Shock the rival and drain their tide.
- SPEED
- POWER
- REACH
MAKO
SHORTFIN MAKO / THE DEEP END BOSS
Signature move HAAIAANVAL
A heavy shark charge sends rivals flying and steals health on a hit.
- SPEED
- POWER
- REACH
KOI ROYALE
KOI / PRETTY. DEADLY.
Signature move KONINGSVIS
Spiral forward in a petal current. A clean hit restores health.
- SPEED
- POWER
- REACH
BRANDER
GALJOEN / THE LAST PATROL
Signature move WITWATER
Ride a breaking wave straight through the rival.
- SPEED
- POWER
- REACH
MIELIEFISH
CORN-COB FISH / MARKET DAY MENACE
Signature move YORKIE!
Her paper Yorkie dashes along the boardwalk and bowls the rival over.
- SPEED
- POWER
- REACH
Reading the inputs
Every special is a motion, then a button: means down, down-forward, forward, rolled in one go, and the button lands with the last direction. Forward is towards your rival, so inputs are written for facing right; facing left, forward and back swap.
Specials cost tide, the meter under your health. It starts each round empty and fills as you land hits. Angie explains it all in the basics tutorial.
